Beginning iPhone Games Development

Beginning iPhone Games Development pdf

Auteur:

Eric Wing

Vues:

801

Langue:

Anglais

Notation:

0

département:

technologie

Nombre de pages:

50

Section:

Logiciel

Taille du fichier:

13044336 MB

qualité du livre :

Excellent

télécharger un livre:

72

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En raison de la mise à jour du site, le téléchargement sera temporairement arrêté jusquà ce que la mise à jour soit terminée. [email protected]

Eric Wing est responsable des services BIM (Building Information Modeling) pour C&S Companies, une société d'ingénierie et d'architecture multidisciplinaire basée à Syracuse, NY. Dans son rôle, il est responsable de superviser le développement et la mise en œuvre des stratégies et normes BIM pour les projets de l'entreprise. Il a plus de 20 ans d'expérience dans l'industrie de l'AEC (architecture, ingénierie et construction) et est reconnu comme un expert de premier plan dans le BIM et les technologies connexes. Eric Wing est également un conférencier et un présentateur régulier lors de conférences et d'événements de l'industrie, et est l'auteur de plusieurs livres et articles sur le BIM et des sujets connexes.

Description du livre

Beginning iPhone Games Development pdf par Eric Wing

Beginning iPhone Games Development is a book written by Eric Wing that provides a comprehensive guide to developing games for the iPhone using Apple's Xcode development platform. The book is designed for individuals with little or no prior experience in game development.

The book begins with an introduction to the iPhone game development platform, including the Xcode development environment, and an overview of game development concepts such as game loops, graphics rendering, and physics engines. Wing then guides readers through the process of creating a simple game, including how to add sprites, animations, and sound effects.

The book also covers more advanced topics such as creating complex game logic, implementing multiplayer functionality, and optimizing game performance. Wing provides clear and concise explanations of each feature, along with practical examples and exercises to help readers apply what they have learned.

One of the strengths of the book is its focus on practical application. Wing provides step-by-step instructions and code examples to guide readers through each process, making it easy for beginners to follow along and learn at their own pace.

From an SEO perspective, the book's content can be optimized by using relevant keywords such as "iPhone game development", "Xcode", "game loops", "graphics rendering", "physics engines", and "multiplayer functionality". Incorporating relevant links to related resources and publications can also improve the book's search engine rankings.

In summary, Beginning iPhone Games Development is an excellent resource for anyone looking to get started in game development for the iPhone. Its clear explanations, practical examples, and focus on hands-on learning make it an ideal guide for beginners in the field.

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